Biomes

The ring layout of the underground: which biome sits where, what it offers and what to watch out for. Core Keeper biomes are arranged in concentric rings around the Core, with angular positions set by the world seed.

Ring layout of the underground
The Undergrounds Center · 0–140 tiles
Danger: Low · Resources: Copper Ore, Tin Ore, Wood, Stone, Food crops
Note: Default biome; safe starting area around The Core
The Clay Caves Inner ring · 150–450 tiles
Danger: Medium · Resources: Clay, Iron Ore, Larva Hive entrance
Note: Angular position varies by seed
The Forgotten Ruins Inner ring · 150–450 tiles
Danger: Medium · Resources: Stone, Scarlet Ore, Ruins chests
Note: Also called the stone biome; position varies by seed
The Great Wall Gate ring · 450–520 tiles
Danger: High · Resources: None (barrier)
Note: Gates access to outer biomes until progression is met
Azeos' Wilderness Outer ring · 520–1200 tiles
Danger: High · Resources: Gold Ore, Mold sub-biome, Azeos arena
Note: One of three outer biomes; counter-clockwise order by seed
The Sunken Sea Outer ring · 520–1200 tiles
Danger: High · Resources: Fish, Coral, Omoroth arena
Note: Water-filled outer biome
The Desert of Beginnings Outer ring · 520–1200 tiles
Danger: High · Resources: Sand, Cactus, Ra-Akar arena
Note: Hottest outer biome
The Passage Beyond outer ring · ≈1200+ tiles
Danger: Very High · Resources: Endgame materials, Titan arenas
Note: Endgame area; reachable after main progression

Pages